rimagent is an open-source agent that plays RimWorld via a RimBridge mod exposing the game engine over HTTP. A local LLM (Qwen 3 27-32B on vLLM) sees the world as structured objects rather than pixels, and after each colony writes a reflection that edits its skills, tools, and journal before starting the next run. It matters to agent developers as a worked example of persistent, self-improving game-playing agents with all memory stored on disk as editable files.
A hobbyist evening project that connects Claude Code to RimWorld via the RimBridge mod and an MCP server, so the game appears as tools. A Python director script orchestrates headless Claude Code runs, each prompted with the current game state, giving the AI a personality as it plays and narrates live on Twitch. It solves the problem of wiring an LLM agent into a complex simulation game for entertainment and experimentation.
A hobbyist evening project that connects Claude Code to RimWorld via the RimBridge mod and an MCP server, so the game appears as tools. A Python director script orchestrates headless Claude Code runs, each prompted with the current game state, giving the AI a personality as it plays and narrates live on Twitch. It solves the problem of wiring an LLM agent into a complex simulation game for entertainment and experimentation.
A bot that opens a browser game with no API or hooks, observes what the page renders (canvas draw calls, engine scene dumps, or raw pixels), and plays it. An LLM acting as trainer writes the game-understanding code and rules; a small local model then executes each move in about 25 ms. It lets people automate or study arbitrary browser games without game cooperation.
A bot that opens a browser game with no API or hooks, observes what the page renders (canvas draw calls, engine scene dumps, or raw pixels), and plays it. An LLM acting as trainer writes the game-understanding code and rules; a small local model then executes each move in about 25 ms. It lets people automate or study arbitrary browser games without game cooperation.
Reddit user proposes AI agent that writes and injects game mods in real time
Reddit user proposes AI agent that writes and injects game mods in real time
AstraBridge is a specialized adapter/interface for a modified OpenMW build that lets LLM agents play Morrowind. Agents receive screenshots plus a semantic/action interface with helpers for movement, dialogue, inventory, journal, combat, UI interaction, and persistent memory. It gives researchers and hobbyists a way to run LLM agents through a complex RPG without granting hidden game-state access.
AstraBridge is a specialized adapter/interface for a modified OpenMW build that lets LLM agents play Morrowind. Agents receive screenshots plus a semantic/action interface with helpers for movement, dialogue, inventory, journal, combat, UI interaction, and persistent memory. It gives researchers and hobbyists a way to run LLM agents through a complex RPG without granting hidden game-state access.
A multi-agent simulation running 400+ LLM-driven characters inside a vanilla-era MMO private server emulator. Each agent has its own backstory, goals, and memory, perceiving the world and issuing in-game actions. Built as a fun way to visualize and stress-test a multi-agent ecosystem, with a live view for inspecting any agent's reasoning in real time.
A multi-agent simulation running 400+ LLM-driven characters inside a vanilla-era MMO private server emulator. Each agent has its own backstory, goals, and memory, perceiving the world and issuing in-game actions. Built as a fun way to visualize and stress-test a multi-agent ecosystem, with a live view for inspecting any agent's reasoning in real time.