In a talk, Vercel Chief of Software Andrew Qu traces how the company built an internal data science agent through three failed architectures before doubling its eval score with a plain file-system design. That approach became Eve, an agent framework Vercel released two weeks before the talk, applying Next.js file-system conventions to agents.
In a YouTube video, Jeff Ng of Unblocked argues that building agents has become trivial, but the next frontier is context. He illustrates with an agent that gave a wrong recommendation because it lacked context from a Slack thread and postmortem.
In a YouTube video, Jeff Ng of Unblocked argues that building agents has become trivial, but the next frontier is context. He illustrates with an agent that gave a wrong recommendation because it lacked context from a Slack thread and postmortem.
Varick Agents designs forward-deployed AI agents that automate enterprise processes on top of existing systems, avoiding costly migrations. Vasuman Moza describes mapping undocumented workflows and automating them end to end, addressing the common failure of AI projects to reach production.
Varick Agents designs forward-deployed AI agents that automate enterprise processes on top of existing systems, avoiding costly migrations. Vasuman Moza describes mapping undocumented workflows and automating them end to end, addressing the common failure of AI projects to reach production.
OTTASIA is a streaming-discovery app that tells users where to watch any movie or show in their specific country, covering 34 Asian markets. Built by a non-technical founder using Claude Code, it aggregates local streaming availability across 8 platforms (web, iOS, Android, TV apps) using custom scrapers and a Supabase backend.
OTTASIA is a streaming-discovery app that tells users where to watch any movie or show in their specific country, covering 34 Asian markets. Built by a non-technical founder using Claude Code, it aggregates local streaming availability across 8 platforms (web, iOS, Android, TV apps) using custom scrapers and a Supabase backend.
CrossLines is a 2-player hex strategy game where players place tiles with curved channels to connect their sides of the board. It was built using Claude Code for development, with a React/TypeScript frontend and Supabase for realtime multiplayer. The game supports both local and online play, and the developer found that moving game rules into tests improved the coding process.
CrossLines is a 2-player hex strategy game where players place tiles with curved channels to connect their sides of the board. It was built using Claude Code for development, with a React/TypeScript frontend and Supabase for realtime multiplayer. The game supports both local and online play, and the developer found that moving game rules into tests improved the coding process.