A developer released claude-games, a Claude Code plugin offering four terminal arcade games (/dino, /shooter, /racer, /breakout) rendered above the prompt while Claude works. The games are hooked into agent activity: passing tests clear obstacles, failing tests spawn hazards, and commits grant power-ups. It requires Claude Code 2.1.269+ with function hooks enabled and runs entirely client-side.
cc-arcade is a community Claude Code plugin that renders playable games (Tetris, Snake, 2048) in the terminal above an open session prompt. It demos Anthropic's early-access Claude Mods plugin layer, where TypeScript mods can react to engine events or draw in the terminal. Beyond games, the same layer enables practical mods like CI state displays, tool-output redaction, and in-session workflow UIs.
cc-arcade is a community Claude Code plugin that renders playable games (Tetris, Snake, 2048) in the terminal above an open session prompt. It demos Anthropic's early-access Claude Mods plugin layer, where TypeScript mods can react to engine events or draw in the terminal. Beyond games, the same layer enables practical mods like CI state displays, tool-output redaction, and in-session workflow UIs.
A set of five terminal games (Breakout, Frogger, Invaders, plus two originals) that automatically launch in a tmux pane when Claude Code starts thinking and disappear when it responds. It fills the 30-90 second waiting gap for developers using Claude Code frequently.
A set of five terminal games (Breakout, Frogger, Invaders, plus two originals) that automatically launch in a tmux pane when Claude Code starts thinking and disappear when it responds. It fills the 30-90 second waiting gap for developers using Claude Code frequently.
A browser-based clicker game with a twist: instead of collecting coins or avoiding enemies, the player chases a word (e.g., WEEKEND, PAYDAY). Built with Claude AI in a single shot. Also includes a separate game 'Below The Line' where players guess concepts that influenced Claude's writing but never appeared in the output.
A browser-based clicker game with a twist: instead of collecting coins or avoiding enemies, the player chases a word (e.g., WEEKEND, PAYDAY). Built with Claude AI in a single shot. Also includes a separate game 'Below The Line' where players guess concepts that influenced Claude's writing but never appeared in the output.
A toy tool built with Claude Code that turns coding agent activity into a dungeon-battle visualization over your codebase. LLM agents navigate and 'fight' their way through repos as entertainment. It solves nothing practical — it is an amusement for developers watching agents work.
A toy tool built with Claude Code that turns coding agent activity into a dungeon-battle visualization over your codebase. LLM agents navigate and 'fight' their way through repos as entertainment. It solves nothing practical — it is an amusement for developers watching agents work.
A browser extension that lets users play mini-games (e.g., fly swatting) overlaid on chat UIs like ChatGPT, Claude, or Gemini while the AI generates a response. It turns idle waiting time into interactive entertainment, originally built as a joke to 'crack a whip' at hallucinations.
A browser extension that lets users play mini-games (e.g., fly swatting) overlaid on chat UIs like ChatGPT, Claude, or Gemini while the AI generates a response. It turns idle waiting time into interactive entertainment, originally built as a joke to 'crack a whip' at hallucinations.