A developer released ClashRoyaleAi, an open-source headless C++17 recreation of Clash Royale's battle engine (with pybind11 bindings) serving as a Gymnasium RL environment, since the game has no API. The project includes a recurrent PPO agent trained with a simulation-based teacher curriculum and a self-play league. Early results show large gains from lookahead search, though the agent remains weak overall.
DelveRL is an open-source, human-playable roguelike game designed specifically for training game-playing agents. It provides a structured API, deterministic simulation, procedural levels, and partial observability, enabling agents to explore, manage resources, fight enemies, and escape floors. It solves the problem of integrating games with agent harnesses, offering a local, self-contained environment for reinforcement learning research.
DelveRL is an open-source, human-playable roguelike game designed specifically for training game-playing agents. It provides a structured API, deterministic simulation, procedural levels, and partial observability, enabling agents to explore, manage resources, fight enemies, and escape floors. It solves the problem of integrating games with agent harnesses, offering a local, self-contained environment for reinforcement learning research.
Researchers released BVR Sim, an open-source Gymnasium-style environment for beyond-visual-range air-combat reinforcement learning. It supports multiple JSBSim aircraft models with configurable weapons, sensors, and controllers, aiming to accelerate research in this challenging domain.
Researchers released BVR Sim, an open-source Gymnasium-style environment for beyond-visual-range air-combat reinforcement learning. It supports multiple JSBSim aircraft models with configurable weapons, sensors, and controllers, aiming to accelerate research in this challenging domain.
A data scientist built an environment around Pokelike.xyz, a Pokémon-like game, to train reinforcement learning agents and benchmark LLMs. It provides a documented repo for others to create bots and test AI capabilities.
A data scientist built an environment around Pokelike.xyz, a Pokémon-like game, to train reinforcement learning agents and benchmark LLMs. It provides a documented repo for others to create bots and test AI capabilities.
A project training two reinforcement learning agents to play a Street Fighter-like game to observe emergent fighting behaviors. It documents reward hacking problems and shows how reward shaping and league play produce interesting play. It serves readers interested in practical RL experiment design and write-ups.
A project training two reinforcement learning agents to play a Street Fighter-like game to observe emergent fighting behaviors. It documents reward hacking problems and shows how reward shaping and league play produce interesting play. It serves readers interested in practical RL experiment design and write-ups.
A new arXiv paper proposes CAST, a method that uses game solver state-value changes to provide turn-level credit assignment for training LLM agents in long-horizon games. This addresses the sparse-reward problem in RLVR by offering dense process signals without the cost of existing alternatives.
A new arXiv paper proposes CAST, a method that uses game solver state-value changes to provide turn-level credit assignment for training LLM agents in long-horizon games. This addresses the sparse-reward problem in RLVR by offering dense process signals without the cost of existing alternatives.