Astronex-World 1.0 is an open controllable video world-model foundation supporting text-to-video and image-to-video generation under camera trajectories, continuous actions, and inserted text events. Built on a 5B prior, it streams 832x480 video at 24 fps in real time on a single GPU and outperforms larger 13.6B–14B models on WBench. Its reserved action interfaces enable post-training for embodied intelligence and autonomous driving.
AlayaWorld is a full-stack, open-source video world model that supports 720p, 24 FPS streaming video generation with camera control and text-driven event generation. It is built around four core properties: interaction, consistency, stability, and runtime.
AlayaWorld is a full-stack, open-source video world model that supports 720p, 24 FPS streaming video generation with camera control and text-driven event generation. It is built around four core properties: interaction, consistency, stability, and runtime.
Runway announced GWM Worlds 2, a research preview for real-time interactive world simulation built on its foundational audio-visual generation model. The system generates continuous 720p video at 24 fps with 48 kHz audio that responds dynamically to user inputs like movement, dialogue, and weather changes, rather than relying on pre-scripted clips. It matters to practitioners as an early playable world model in the growing real-time generative simulation space.
Runway announced GWM Worlds 2, a research preview for real-time interactive world simulation built on its foundational audio-visual generation model. The system generates continuous 720p video at 24 fps with 48 kHz audio that responds dynamically to user inputs like movement, dialogue, and weather changes, rather than relying on pre-scripted clips. It matters to practitioners as an early playable world model in the growing real-time generative simulation space.
Researchers propose 4DStreamCtrl, a method for interactive video generation that enables real-time, streaming control of both camera and object motion in 3D. It addresses limitations of prior approaches that handle only camera or 2D trajectories, or run offline at fixed lengths.
Researchers propose 4DStreamCtrl, a method for interactive video generation that enables real-time, streaming control of both camera and object motion in 3D. It addresses limitations of prior approaches that handle only camera or 2D trajectories, or run offline at fixed lengths.
Researchers introduce H3-World, a framework that converts the 33B MiniMax-H3 video generator into an interactive world model controlled through language. The approach builds on MiniMax-H3's existing zero-shot natural-language control of character behavior and camera motion, refining it into precise, temporally grounded control without adding dedicated action modules. It suggests language is emerging as a natural interface for steering large video generators.
Researchers introduce H3-World, a framework that converts the 33B MiniMax-H3 video generator into an interactive world model controlled through language. The approach builds on MiniMax-H3's existing zero-shot natural-language control of character behavior and camera motion, refining it into precise, temporally grounded control without adding dedicated action modules. It suggests language is emerging as a natural interface for steering large video generators.
Researchers introduce ForgeWM, a progressive framework that converts bidirectional action-conditioned video generators into efficient few-step world models via domain adaptation. It addresses the challenge of aligning discrete keyboard and continuous mouse inputs with temporally compressed latent chunks during causal training and autoregressive rollout, enabling low-latency interactive video synthesis.
Researchers introduce ForgeWM, a progressive framework that converts bidirectional action-conditioned video generators into efficient few-step world models via domain adaptation. It addresses the challenge of aligning discrete keyboard and continuous mouse inputs with temporally compressed latent chunks during causal training and autoregressive rollout, enabling low-latency interactive video synthesis.