A developer released v1.3.1 of anyCreature, an open-source tool that generates creatures natively inside a game workflow by dropping a harness into an agent and prompting with natural language. The tool requires no website, reference image, or separate software. It is available on GitHub, with an update promised soon.
A developer released anyCreature v1.2.0, an open-source tool that generates creatures natively inside a project using AI prompts. Users drop the harness into their agent and prompt for desired creatures. The tool is available on GitHub and the author is seeking feedback and stars.
A developer released anyCreature v1.2.0, an open-source tool that generates creatures natively inside a project using AI prompts. Users drop the harness into their agent and prompt for desired creatures. The tool is available on GitHub and the author is seeking feedback and stars.
AnyCreature is an open-source, mesh-based generative harness for creating 3D creatures via an agent. It uses LLMs to drive the generation process and includes automated pipeline checks for quality control, such as poly count, vertex budget, rigging, and animation tracks. It solves the problem of ensuring 3D assets meet game-engine standards and aesthetic quality, targeting technical artists and game developers.
AnyCreature is an open-source, mesh-based generative harness for creating 3D creatures via an agent. It uses LLMs to drive the generation process and includes automated pipeline checks for quality control, such as poly count, vertex budget, rigging, and animation tracks. It solves the problem of ensuring 3D assets meet game-engine standards and aesthetic quality, targeting technical artists and game developers.
A creature simulator created using vibe coding, where the developer used LLMs to generate code for simulating creatures. It is a personal project exploring AI-assisted game development.
A creature simulator created using vibe coding, where the developer used LLMs to generate code for simulating creatures. It is a personal project exploring AI-assisted game development.
E Mon GPT lets users take a photo of any object and turn it into an environmental monster (E Mon). Users can fuse themselves with monsters, battle other E Mons, capture new ones, and run simulations. The GPT uses vision and generation capabilities to transform photos into monster designs.
E Mon GPT lets users take a photo of any object and turn it into an environmental monster (E Mon). Users can fuse themselves with monsters, battle other E Mons, capture new ones, and run simulations. The GPT uses vision and generation capabilities to transform photos into monster designs.
Doop is an open source design tool that AI coding agents like Claude Code can use to design on a live canvas. It stores the user's design taste in memory so agent output matches their preferences. Aimed at developers who want agents to produce visual design work.
Doop is an open source design tool that AI coding agents like Claude Code can use to design on a live canvas. It stores the user's design taste in memory so agent output matches their preferences. Aimed at developers who want agents to produce visual design work.