CodeCraft is a free, open-source mod that reskins the Claude Code terminal interface as a Minecraft-style HUD where each HUD element maps to real session state. Built with Claude Code using its new Mods feature (2.1.288+). It gives developers an at-a-glance read on context window, usage limits, and work safety.
Visit project ↗cc-arcade is a community Claude Code plugin that renders playable games (Tetris, Snake, 2048) in the terminal above an open session prompt. It demos Anthropic's early-access Claude Mods plugin layer, where TypeScript mods can react to engine events or draw in the terminal. Beyond games, the same layer enables practical mods like CI state displays, tool-output redaction, and in-session workflow UIs.
cc-arcade is a community Claude Code plugin that renders playable games (Tetris, Snake, 2048) in the terminal above an open session prompt. It demos Anthropic's early-access Claude Mods plugin layer, where TypeScript mods can react to engine events or draw in the terminal. Beyond games, the same layer enables practical mods like CI state displays, tool-output redaction, and in-session workflow UIs.
Loadout is a macOS app that reads configuration files from Claude Code, Codex, and opencode to display all skills, slash commands, and MCP servers in one list. It also analyzes session logs to show usage counts and last-used timestamps for each item, helping users understand what their AI assistants actually load and use.
Loadout is a macOS app that reads configuration files from Claude Code, Codex, and opencode to display all skills, slash commands, and MCP servers in one list. It also analyzes session logs to show usage counts and last-used timestamps for each item, helping users understand what their AI assistants actually load and use.
Bough is an open-source tool that reads your local Claude Code history and renders an interactive visual map of your coding sessions: days, inferred tasks, and prompts. It addresses the gap left by /stats by showing what you built and where work got difficult. It runs entirely locally, so nothing leaves the user's machine.
Bough is an open-source tool that reads your local Claude Code history and renders an interactive visual map of your coding sessions: days, inferred tasks, and prompts. It addresses the gap left by /stats by showing what you built and where work got difficult. It runs entirely locally, so nothing leaves the user's machine.
Claude Fables is a mod for the Claude Code desktop app that watches Claude's tool calls and messages while it works, retelling recent moments as short animated art scenes above the prompt. Claude appears as an orange critter whose actions (digging, tripping, celebrating, sleeping) mirror what the LLM is doing, giving users ambient visual feedback on long agent runs. It solves the problem of opaque, hard-to-watch agent sessions for Claude Code users.
Claude Fables is a mod for the Claude Code desktop app that watches Claude's tool calls and messages while it works, retelling recent moments as short animated art scenes above the prompt. Claude appears as an orange critter whose actions (digging, tripping, celebrating, sleeping) mirror what the LLM is doing, giving users ambient visual feedback on long agent runs. It solves the problem of opaque, hard-to-watch agent sessions for Claude Code users.
HalfCraft is a game mod that runs an actual Minecraft instance hidden alongside Half-Life 2: Minecraft handles player movement, inventory, blocks and combat, while HL2 renders everything and provides its own maps, NPCs and story. The original mod by whiskydumb (built on chasmlol's SkyCraft) crashed on ultrawide monitors, so the poster forked it and used Claude Code to write fixes and extensions, with the human doing testing and deciding what to add. It solves cross-engine crashes and performance for players who want Minecraft gameplay rendered inside Half-Life 2.
HalfCraft is a game mod that runs an actual Minecraft instance hidden alongside Half-Life 2: Minecraft handles player movement, inventory, blocks and combat, while HL2 renders everything and provides its own maps, NPCs and story. The original mod by whiskydumb (built on chasmlol's SkyCraft) crashed on ultrawide monitors, so the poster forked it and used Claude Code to write fixes and extensions, with the human doing testing and deciding what to add. It solves cross-engine crashes and performance for players who want Minecraft gameplay rendered inside Half-Life 2.